Link Disciple
LIGHT

Link Disciple

  • ATK:
  • 500

  • LINK-1
  • View:
  • 5637

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1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 6, 2026
65± 5/ 100
Power Score
Intrinsic 65
Deck 64

Final Score: 65 ± 5 · Confidence: Medium

  • Intrinsic: 65 · Deck: 64 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler, Material body

Why it scores here

Link Disciple scores as a universal Cyberse extender and deck-efficiency tool rather than a combo driver. Included in 100% of examined decks across 28 distinct archetypes—particularly Maliss, @Ignister, and Bystial—it provides minimal intrinsic value (zero card advantage, no disruption) but earns its slot through trivial summoning requirements and zero deckbuilding cost. The card appears in high-power combos (99.5 average power index) but holds no active role within those sequences, confirming it functions as a splashable filler that enables Extra Deck access, not as a combo engine piece.

Axis scores

Axis Score Evidence
Accessibility 85 Requires only 1 Level 4 or lower Cyberse monster, with Cyberse Wicckid present in 94.2% of the same 400-deck sample, ensuring near-universal summoning access (verified)
Combo & Conversion 60 Does not appear as starter, searched, payoff, or material in examined combos (0% across all roles), despite appearing in 100% of combo samples, indicating it is deck-building inclusion rather than combo-line contribution (observed)
Resource Economy 55 Tributes 1 pointed monster to draw 1 card, then place 1 card from hand to deck bottom—achieving zero net card advantage but providing hand rotation utility (verified)
Effect & Interaction 15 Provides no negation, removal, disruption, or opponent-facing effect; the tribute cost is resource-neutral, not interaction-generating (verified)
Material Utility 65 LIGHT Cyberse Link Monster suitable as generic Link material or tribute fodder; not recorded as material in examined combos but convertible for other effects requiring monsters (inferred)
Resilience & Flexibility 45 Low 500 ATK with zero DEF and no self-protection; once-per-turn effect limiting redundancy; removal or bounce leaves the card cycle-able via future turns but immediately traded (inferred)
Deck-Building Efficiency 85 Cyberse requirement non-restrictive for Cyberse-focused decks; standard 1-copy inclusion across all 28 archetypes with no locking or draw restrictions, indicating excellent slot efficiency (observed)

Calculation

Weight profile: Primary role: Extender. Intrinsic ≈ 65, Deck ≈ 64, Meta = provisional. Modifiers: Splashability bonus (2); Cyberse requirement restriction (-1). Final formula: 0.40*Intrinsic(65) + 0.60*Deck(64) + 1 modifier = 65

Strengths

  • Trivial 1-Link summon requirement ensures it is accessible in any Cyberse deck
  • Splashable across 28+ archetypes with 100% inclusion at exactly 1 copy standard
  • Zero deckbuilding friction—no locking effects, no garnets, no incompatibilities
  • Hand cycling effect provides minor consistency improvement via deck bottom placement

Weaknesses

  • Zero net card advantage (draws 1, returns 1 to deck bottom)
  • Provides no opponent-facing disruption, negation, or removal
  • Low 500 ATK and 0 DEF make it vulnerable to targeting removal without compensation
  • Effect is once-per-turn, limiting redundancy across multiple turns
  • Does not drive combo sequences despite universal deck presence

Counters / choke points

  • Any targeting removal (destruction, banish, bounce) eliminates the Link without replacement value
  • Effect negation via hand traps nullifies the draw utility component
  • Decks with sufficient Cyberse engine redundancy may not require the consistency slot

Best use

Extra Deck consistency filler and Cyberse Link enabler; hand management tool. Decks: Maliss (83–92% inclusion across variants), Libromancer (100% inclusion), @Ignister (67–94% inclusion across variants), Code Talker, Bystial/Byssted, Dominus. Suggested copies: 1.

Evidence & gaps

  • Verified: Link Disciple is a 1-Link Cyberse LIGHT monster with summon condition: 1 Level 4 or lower Cyberse monster; Card text: Once-per-turn effect—tribute 1 monster this card points to; draw 1 card, then place 1 card from hand to bottom of Deck; Included in 100% of 400 examined decks (all 400 run exactly 1 copy in main deck); Appears in 100% of examined combos (2 examples, Code Talker and Mathmech) with average power index 99.5
  • Observed: Top deck partners are Cyberse synergistic cards (Cyberse Wicckid 94.2%) and meta staples (Ash Blossom 93.8%); Usage statistics confirm 100% inclusion in Libromancer, 83.3% in Maliss, 66.7% in @Ignister across historical samples; Card appears in 28 distinct archetypes, confirming broad Cyberse and non-Cyberse deck compatibility; Examined combos show average 2 starter cards and 99.5 power index when this card is present, but card itself assigned zero role in any examined combo
  • Inferred: Acts as a splashable Cyberse Link extender due to minimal summon cost and zero deck-building locks; Hand cycling effect (draw + return to deck bottom) suggests minor consistency utility rather than card advantage; Generic Link material value enables flexible Extra Deck usage across Cyberse-focused strategies; Universal inclusion despite zero active combo role indicates it functions as efficiency filler, not power driver
  • Data gaps: Only 2 combos examined; insufficient sample to reliably establish how the card functions within combo sequences Combo role distributions all zero despite 100% appearance—evidence suggests the card is a deck-composition include rather than a combo-line participant, but this is not definitively confirmed No top-card ranking or competitive metagame data provided; card's standing in the broader cardpool unknown Assumed unlimited 3-copy legality (no banlist data in evidence); any ban would modify deckbuilding efficiency Guide snippets do not explain the specific benefit of hand cycling or when/why the effect is utilized











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